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Project Description

Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.
Project Release infomations and Project Resources. Note that these informations are from this projects page and the downloads themselves may not be hosted with OSDN.

2012-03-17 06:38

This is a feature release extending the 1.0 API. It introduces major new features, most notably automatic configuration, the Sequel library, runtime reliability, and tile compounds.
Tags: Major feature enhancements

2011-12-31 06:27

Automatic local and remote configuration using the GPU-SD library, initial release of Sequel, a simplification and utility layer on top of Equalizer, runtime failure tolerance detecting hardware and software failures, tile compounds for fill-limited rendering such as direct volume rendering and interactive raytracing, distributed single-producer, multi-consumer queue, an RDMA-based connection class for InfiniBand (Linux only), and support for push-based object distribution.
Tags: Beta

2011-11-12 00:42

This is a patch release improving compatibility with external packages for Equalizer 1.0.1.
Tags: Bugfixes

2011-08-20 05:59

This is a patch release fixing eight bugs in Equalizer 1.0.
Tags: Bugfixes

2011-05-09 05:04

This release delivers a stable API, the collage network library, downloading and uploading plugins, and runtime stereo switching.
Tags: Stable

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